Overview
In my Physical Games & Interactive Media class, our team designed a small coffee table that provides audio and visual feedback based on the placement of objects on its surface. Our goal was to explore play between people and furniture. We aim to bring the coffee table "to life" by creating a dialogue between the user and table.
When the force sensor senses an object, the LED will slowly fade in and out. The audio feedback produces an ambient sound when the force sensor is triggered. The pitch will change depending where the object is placed on the table. The Arduino will also register the amount of pressure sensed by the sensor and produce a sound distortion effect based on the amount of pressure being applied. The heavier the object, the greater the sound distortion.




