Feb 16, 2009
Categories:
design,
learning,
physical interactive media
Last week Professor Andrew Bucksbarg, instructed the Physical Media class to build a minature model of our project and present it to the class. The reason for this exercise is to open our projects to more critique and encourage students to get a better understanding how the individual parts fit ...
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Feb 9, 2009
Categories:
concepts,
design,
graduate school,
learning,
physical interactive media
Project: ILI: Interactive Light Installation
In my Physical Games and Interactive Media course, our group (Ashley Engelhardt, Jordan Fugate, and myself) had a full day of studio time to work on this project. Our project is a wall-mounted interactive light installation that visualizes users movements. As people engage with the installation, ...
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Jan 28, 2009
Categories:
concepts,
design,
graduate school,
learning,
process
It's unfortunate that our submission did not get accepted to the student design competition. I was hesitant to post this news because any form of rejection is a hard pill to swallow.
After receiving this discouraging news, I recall a phrase a senior designer told me:
"We learn wisdom from failure ...
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Jan 25, 2009
Categories:
design,
learning
Just the other day I came downstairs and saw my roommate with a sewing machine, scissors, and a stack of old t-shirts. After a few minutes of observation, I realized he was converting his old t-shirts into house rags and dish cloths. The idea of ingenuity popped in my head, ...
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Jan 23, 2009
Categories:
concepts,
design,
graduate school,
learning,
physical interactive media,
techy stuff
Today I received a packet in the mail that contained my Arduino and my breadboard for my Physical Games and Interactive Media class. As I was closely observing the Arduino board, I was thinking what to create and what items (sensors or phidgets) I want to use. I'm fairly new ...
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