Jason de Runa: Human-Computer Interaction Design

Building a Minature Model

Categories: design, learning, physical interactive media

Last week Professor Andrew Bucksbarg, instructed the Physical Media class to build a minature model of our project and present it to the class. The reason for this exercise is to open our projects to more critique and encourage students to get a better understanding how the individual parts fit ...

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Making Progress on ILI (Interactive Light Installation)

Categories: concepts, design, graduate school, learning, physical interactive media

Project: ILI: Interactive Light Installation In my Physical Games and Interactive Media course, our group (Ashley Engelhardt, Jordan Fugate, and myself) had a full day of studio time to work on this project. Our project is a wall-mounted interactive light installation that visualizes users movements. As people engage with the installation, ...

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“No Go” from CHI

Categories: concepts, design, graduate school, learning, process

It's unfortunate that our submission did not get accepted to the student design competition. I was hesitant to post this news because any form of rejection is a hard pill to swallow. After receiving this discouraging news, I recall a phrase a senior designer told me: "We learn wisdom from failure ...

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Simple Acts of Ingenuity

Categories: design, learning

Just the other day I came downstairs and saw my roommate with a sewing machine, scissors, and a stack of old t-shirts. After a few minutes of observation, I realized he was converting his old t-shirts into house rags and dish cloths. The idea of ingenuity popped in my head, ...

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Got my Arduino, now what?

Categories: concepts, design, graduate school, learning, physical interactive media, techy stuff

Today I received a packet in the mail that contained my Arduino and my breadboard for my Physical Games and Interactive Media class. As I was closely observing the Arduino board, I was thinking what to create and what items (sensors or phidgets) I want to use. I'm fairly new ...

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