Feb 9, 2009
Categories:
concepts,
design,
graduate school,
learning,
physical interactive media
Project: ILI: Interactive Light Installation
In my Physical Games and Interactive Media course, our group (Ashley Engelhardt, Jordan Fugate, and myself) had a full day of studio time to work on this project. Our project is a wall-mounted interactive light installation that visualizes users movements. As people engage with the installation, ...
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Jan 28, 2009
Categories:
concepts,
design,
graduate school,
learning,
process
It's unfortunate that our submission did not get accepted to the student design competition. I was hesitant to post this news because any form of rejection is a hard pill to swallow.
After receiving this discouraging news, I recall a phrase a senior designer told me:
"We learn wisdom from failure ...
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Jan 28, 2009
Categories:
graduate school
This morning, I saw my car in the following condition.
Later, I found this message in my inbox:
BLOOMINGTON, Ind. – Indiana University’s Bloomington campus will be closed all day Wednesday, Jan. 28, 2009, due to heavy snow which has created unsafe travel conditions. It is expected that normal operations ...
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Jan 23, 2009
Categories:
concepts,
design,
graduate school,
learning,
physical interactive media,
techy stuff
Today I received a packet in the mail that contained my Arduino and my breadboard for my Physical Games and Interactive Media class. As I was closely observing the Arduino board, I was thinking what to create and what items (sensors or phidgets) I want to use. I'm fairly new ...
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May 7, 2008
Categories:
graduate school,
learning
Now that I finished my first year of graduate school, I began sifting through old sketches, notes, and random printouts that filled my backpack. While figuring out which item go into the recycling bin, I found an amusing article written by Michael McDonough, an award-winning New York-based green architect. "Top ...
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