Feb 16, 2009
Categories:
design,
learning,
physical interactive media
Last week Professor Andrew Bucksbarg, instructed the Physical Media class to build a minature model of our project and present it to the class. The reason for this exercise is to open our projects to more critique and encourage students to get a better understanding how the individual parts fit ...
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Feb 9, 2009
Categories:
concepts,
design,
graduate school,
learning,
physical interactive media
Project: ILI: Interactive Light Installation
In my Physical Games and Interactive Media course, our group (Ashley Engelhardt, Jordan Fugate, and myself) had a full day of studio time to work on this project. Our project is a wall-mounted interactive light installation that visualizes users movements. As people engage with the installation, ...
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Feb 8, 2009
Categories:
concepts,
data visualization,
design,
techy stuff
No, I'm not going to talk about "seeing dead people" or any references to M. Night Shyamalan's 1999 movie with Bruce Willis. I'm talking about the creation of a new digital "sixth sense" for humans by the MIT Media Lab - Fluid Interface Group.
The Six Sense ubiquitous technology means that ...
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Jan 28, 2009
Categories:
concepts,
design,
graduate school,
learning,
process
It's unfortunate that our submission did not get accepted to the student design competition. I was hesitant to post this news because any form of rejection is a hard pill to swallow.
After receiving this discouraging news, I recall a phrase a senior designer told me:
"We learn wisdom from failure ...
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Jan 25, 2009
Categories:
design,
learning
Just the other day I came downstairs and saw my roommate with a sewing machine, scissors, and a stack of old t-shirts. After a few minutes of observation, I realized he was converting his old t-shirts into house rags and dish cloths. The idea of ingenuity popped in my head, ...
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