Feb 9, 2009
Categories:
concepts,
design,
graduate school,
learning,
physical interactive media
Project: ILI: Interactive Light Installation
In my Physical Games and Interactive Media course, our group (Ashley Engelhardt, Jordan Fugate, and myself) had a full day of studio time to work on this project. Our project is a wall-mounted interactive light installation that visualizes users movements. As people engage with the installation, ...
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Feb 8, 2009
Categories:
concepts,
data visualization,
design,
techy stuff
No, I'm not going to talk about "seeing dead people" or any references to M. Night Shyamalan's 1999 movie with Bruce Willis. I'm talking about the creation of a new digital "sixth sense" for humans by the MIT Media Lab - Fluid Interface Group.
The Six Sense ubiquitous technology means that ...
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Jan 28, 2009
Categories:
concepts,
design,
graduate school,
learning,
process
It's unfortunate that our submission did not get accepted to the student design competition. I was hesitant to post this news because any form of rejection is a hard pill to swallow.
After receiving this discouraging news, I recall a phrase a senior designer told me:
"We learn wisdom from failure ...
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Jan 23, 2009
Categories:
concepts,
design,
graduate school,
learning,
physical interactive media,
techy stuff
Today I received a packet in the mail that contained my Arduino and my breadboard for my Physical Games and Interactive Media class. As I was closely observing the Arduino board, I was thinking what to create and what items (sensors or phidgets) I want to use. I'm fairly new ...
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Oct 1, 2008
Categories:
concepts,
design
Today I came across Why Apple doesn’t do “Concept Products”. The author discusses how companies such as Microsoft, Nokia, and GM who have displayed concept products to consumers over the years, have not successfully translated them into actual products in the market. While other companies, such as Apple and Wii ...
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